Large-scale mobile environments are characterized by, among others, a large number of mobile users, intermittent connectivity and non-homogeneous arrival rate of data to the users, depending on the region’s context. Multiple application scenarios in major cities need to address the above situation for the creation of robust mobile systems. Towards this, it is fundamental to enable system designers to tune a communication infrastructure using various parameters depending on the specific context. In this paper, we take a first step towards enabling an application platform for large-scale information management relying on mobile social crowd-sourcing. To inform the stakeholders of expected loads and costs, we model a large-scale mobile pub/sub system as a queueing network. We introduce additional timing constraints such as i) mobile user’s intermittent connectivity period; and ii) data validity lifetime period (e.g. that of sensor data). Using our MobileJINQS simulator, we parameterize our model with realistic input loads derived from the D4D dataset (CDR) and varied lifetime periods in order to analyze the effect on response time. This work provides system designers with coarse grain design time information when setting realistic loads and time constraints.